# April 2026

**"Add PVP"**

I'm not interested in re-adding a PVP toggle. I don't believe it fits the server and do not want to deal with the issues that come from it.

**"If it's possible, I suggest that shadows should be disabled for the overworld online maps.**\
\
**During a large build shadows under the build only update when there is a block update in that region. The result is ugly, blotchy, black rectangles that remain until the next complete map rebuild. Even in cases where the shadows are 'correct', they look much darker than the in-game shadows, and often hide parts of the build that would be better if they were visible."**

I did some testing with the shadow settings on the online maps on both a test server and with the shopping world maps to hopefully try and figure out if there's a way to fix these weird rendering quirks/bugs. Unfortunately it was fairly unsuccessful.

I found that when overworlds have their shadows completely removed they look very strange (you may have briefly seen it on the 3D shopping world map). It does fix the shadow rendering issues but unfortunately overall it looks pretty bad. Dynmap does have functionality to change how intense the shadows are, but for whatever reason this does not work at all. It's either full shadows or no shadows and I can't figure out why.

I also did some testing with 'Chunky', a path tracing renderer that can replace the default Dynmap renderer. The output of this renderer was incredible, but it is not a viable option to use on the server (for now\...) because it takes about 30 times longer to render (with some bugs).

Broken shadows (and if you look closely, inconsistent ocean rendering) are a fairly big problem across the online maps. As mentioned in the feedback message, doing full world re-renders isn't feasible with how long they take (again, for now\...). Currently the best solution to fix these issues is for players to continue requesting re-renders of specific areas, you can message in either '#general', '#help', a ticket or just ask if you catch me online on the server. To speed this up, I'm going to work on adding a command that allows players to make this request directly in-game so that it adds it to a queue and does it automatically. Until then feel free to continue asking if you'd like areas to be re-rendered.

The players who have opted to receive the 'Changelogs for nerds' role may have noticed that I have decided to fork Dynmap as part of updating it to 26.1. I've chosen to do this because I'd like to make significant changes to the plugin, likely breaking lots of functionality that isn't relevant to the server. If seeing development messages for this or other server related things is something that interests you, I recommend getting the 'Changelogs for nerds' role in the '#roles' channel of the Discord Server.


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